I was blown away by the number of top-notch pieces of writing about games and the people who love them in May, with economics, personal narratives, queer games, secret hunting, analyses, histories, failures, successes, and so much more covered in the long form. I could easily have doubled the length of this list, but instead chose a cross-section of the stories I felt were most significant. I made the Honorable Mentions section longer, though, to allow a few more unqualified, uncontextualized links.
Mobile Games Club: Portable Console-ation
via The Archive - 29th May, 2013
Our mobile gaming rotation begins its convergence with the dedicated handheld scene.
Bruce Morrison on Man Up Time Studios, Reviving Bungie’s Classics, Freeverse, and iOS Game Development
via Richard Moss - 17th May, 2013
We talk to Bruce Morrison about the OS X port of Bungie classic Pathways into Darkness, his history in the industry, and his indie studio Man Up Time, and get his thoughts on iOS development.
A Big List of Browser-Based Emulators and Ports of Classic Games
via Richard Moss - 11th May, 2013
A list of all the functional browser-based emulators and ports of classic games I could find.
Great Long-Form Writing About Video Games in April
via Richard Moss - 3rd May, 2013
April's gaming longreads include stories of Final Fantasy fansites, Metacritic, pro gamers, game clones, Notch, and more.
Fridgecritter's Cuttings: Castle of Illusion
via Chris Baker - 26th April, 2013
We take a scenic tour of a castle, led by a famous anthropomorphic mouse, and meet a witch along the way in this review of Castle of Illusion for the Sega Genesis.
Mobile Games Club: Back in Action
via The Archive - 22nd April, 2013
Our current iOS and Android game playlist includes stellar JRPG ports, Mac classics, retro throwbacks, clones, and more.
Evoland Blows Its Potential and Butchers RPG History
via Richard Moss - 12th April, 2013
Evoland falls short on every count. It distorts your nostalgia, fumbles its throwbacks, and never comes into its own. It’s a shallow imitation of the real thing. And that sucks. Because it could have been...
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